2008.03.03

The « Seamless Web » : a user-centric "system of systems"

The « Seamless Web » can be defined as the complex graph linking everything to everything in the universe through the time. So it is also a « system of systems » but the approach is different from the complex systems theory. As It links here without seam intentional and unintentional systems or processes. It is actually a more global approach than the complex systems theory, defining each system as a combination of structures, functions and evolution, but can be completed this way.

 

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Technosphere and environment are here described through a « network actor model » (cf NAT (Network Actor Theory). We have to consider each element ubiquitous (chaotic reality). For instance, your keyboard or your mouse is part of your technosphere but they also exists in the global environment. The difference is a user centric point of view : if you can control your mouse or your keyboard (technosphere), then you can for instance use the internet environment. On the other way, the same reality can be either in or out of the technosphere depending on the position of the central actor.



As points out Timber Neslee, blogging about the Social Graph as does also Alex Iskold, who discusses social graphs and network theory (like network topology,) in general, “users want to own their own social graphs”. And “There is a "Social Network Portability" community. Its not the Social Network Sites that are interesting -- it is the Social Network itself. The Social Graph. The way I am connected, not the way my Web pages are connected.” (Timber Neslee)


« Social graph » is also the point of view of Mark Zuckerberg, creator of Facebook. He says « it is the whole relations of all the people in the world. There is only one and nobody owns it ».

 


 

So we could extend the concept of « Social Graph » to this concept of « Actor Graph », which is not also including Social Graph as the graph between Human Systems, but the graph between all things that would be linked in the real world, for example, Technology, Economy, Cultural an Natural Systems, …as these systems are all « Seamless » in the real world. It is a transdisciplinary world !


The Technosphere model is choosen because it considers the user (you, me, and everybody!) into Network-centric operations (NCO) model. This concept can trace its origins to 1996 when Admiral William Owens introduced the concept of a “system of systems” in a paper of the same name published by the Institute National Security Studies. But Technology as the “General Technology”, so not only the physical objects, but the cultural organisation also, - as technology - , is a new concept for NCO.


Human action shapes technology and technology determines human action. There is so an important challenge for the world society : the SCOT (Social Construction of Technology), and this is reflected each time people work together. So this model should help social-networks to shape their reality and the one of others.


In the Digital Earth framework, standards foundations are : domains, disciplines’content and applications. >We have so our Environments (domains) and the Technology (Disciplines, datas, Applications ...are functional structures !) The model is directed to and from physical technologies : the Net we normally use as short for Internet, is also moving towards the International Information Infrastructure (III). It is a natural evolution because the largest Technosphere we have is our Global Environment !


Digital Earth Framework 


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2007.08.13

International Journal of Digital Earth

996556123b2599f78c2684f4236fb9f8.pngDigital Earth is a global initiative aimed at harnessing the world's data and information resources to develop a virtual 3-D model of the Earth in order to monitor, measure, and forecast natural and human activity on the planet. An International Journal of Digital Earth will be launched in January 2008.

2007.07.18

MetaVerse : Virtual Reality tools for Reality Mining

Virtual Reality Technologies can offer Reality Mining Tools when extended to real life situations.

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About Complex Event Processing Systems

CEP Complex Event Processing Principle :

 

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An introduction to Complex event processing networks (from Stanford university).

A Time Line representation (from MIT Institue)

 

Google Earth and similar applications

In Google Earth, models are realistic real world models.. Mostly models of the natural and physical world. 

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Real Time Traffic

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Earth Temperature Monitor

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Singapore

Other Virtual Reality Technologies

Second Life

There

Active Worlds.

Areae 

Vreng 

WoW

The sims.

 

Second Life 

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In Second Life , the natural and physical systems of the planet will be represented . Thanks to the U.S. National Oceanic and Atmospheric Administration's (NOAA).  Dubbed Meteora,  the Earth System Research Lab could become a 3-D laboratory as well as an open meeting place for scientific symposia.  Second Life has also a new search engine : Sloog

 

 

Digital Earth

Digital Earth was the label given to a visionary concept, made popular in 1998 by former US vice president Al Gore, for describing a virtual representation of the Earth on the Internet that is spatially referenced and interconnected with the world’s digital knowledge archives. Keyhole Technology, Inc. (later purchased in 2004 by Google for Google Maps) was contracted to develop and demonstrate the first full globe 3-D interactive Digital Earth using web-stream data from distributed database located on servers around the planet. A concerted effort within the UN community through the United Nations Environment Programme (UNEP), via the Geographic Information Working Group (UNGIWG), followed immediately, including purchase of early Keyhole systems by 2002. Today, Digital Earth is an international collaboration project, and China wants to play a major role forming a non-profit entity from the Chinese Academy of Sciences to host the international secretariat of the International Society on Digital Earth

 

 

The MetaVerse RoadMap

The MetaVerse project is a World Wide Collaborative Virtual Reality Project.

Virtual's Worlds Inputs are solicited in four topic areas: I. Industry Conditions, II. Forecasts, III. Issues and Questions, and IV. Problems and Indicators. These were divided into nineteen categories, from History to Progress Indicators. Each was also considered in three subcategories: A. Technology and Science, B. Business and Economics, or C. Social, Legal and Other domains. This is an adaptation of the Foresight Framework Model of Dr. Peter Bishop, chair of the Futures Studies masters program at the University of Houston . More Resouces Here .